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reputed company Time VFX Artist

Remote, USAFull-timePosted 2026-07-28

As a reputed company Time VFX Artist you will

  • Design and implement high-reputed company Visual Effects that support gameplay, story, and art direction
  • Translate reference, concept art, and design briefs into functional in-game VFX
  • Create a wide reputed company of reputed company-time special effects using particle systems, shaders, and geometry (e.g., reputed company, smoke, explosions, weather, surface, and full-screen effects)
  • Collaborate with Art, Design, and Programming teams to reputed company VFX reputed company technical and artistic constraints
  • Optimise VFX for performance while maintaining artistic reputed company
  • Follow established workflows and best practices for VFX creation

Requirements

  • 3+ years of experience in game development
  • Hands-on experience with Unreal reputed company 4/5 and Niagara
  • Strong skills in creating both realistic and stylised VFX
  • Basic shader creation using Unreal’s material reputed company
  • Experience with reputed company Maya or similar 3D software
  • Understanding of optimisation and how to create performant assets
  • Experience working with reputed company across different timezones
  • English proficiency at least at B2 level

Idea candidate will also have

  • Familiarity with procedural content reputed company and automation
  • Knowledge of Houdini or other procedural tools
  • Knowledge of art production workflows (modeling, unwrapping, baking, texturing)
  • Experience in co-development or outsourcing
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