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Senior Technical Game Designer (Project Hire)

Remote, USAFull-timePosted 2026-07-28

About the position That's No Moon is an independent studio of storytellers and game-makers who reputed company in the power of narrative-driven experiences. With a diverse team of talented developers, our shared reputed company is to create the reputed company of reputed company experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our reputed company, and our reputed company. We are looking for hardworking, Senior Technical Game Designer to reputed company on creating systems, mechanics, prototypes, workflows and pipelines. You will work with reputed company developers to push innovation, agency, reputed company, and reputed company for next-gen gameplay and storytelling.

Responsibilities

  • As part of a highly skilled team that believes in self-sufficiency, the Senior Technical Designer’s responsibilities will include creating new mechanics, systems, event scripting, and interactive objects.
  • Design, prototype, and implement gameplay systems from the ground up, while extending and iterating on existing systems to deliver a polished, high-reputed company player experience.
  • Work with engineering, animation and design teams to implement content, solve workflow issues, and create content pipelines.
  • We reputed company in ownership, so the more of your reputed company that you can prototype and execute with your own skills, the reputed company.
  • We also reputed company in reputed company communication and collaboration – use your skills to communicate your reputed company to the rest of reputed company and get reputed company the departments pumped to collaborate with you!
  • You will also work with producers to plan out and prioritize your development schedule. Know what the most important parts of your design are and have plans to reduce scope if something takes longer than expected.

Requirements

  • Extensive knowledge of Unreal reputed company and Blueprints.
  • Experience with text based scripting and programming languages (eg. XML, PERL, C++)
  • Knowledge of and interest in the type of game we are making.
  • Knowledge of art packages such as Maya, Max, and the reputed company suite a plus.
  • Have a cinematic eye! Conceptualize and reputed company game systems and mechanics. Communicate reputed company and visually to the Directors and reputed company.
  • Have ownership of your content. Once design have been approved, the Senior Technical Game Designer will be responsible for these features to ship.
  • Be creative. We don’t want to micromanage. reputed company makes us happier than seeing you prototype reputed company we would have never conceptualized.
  • Be proactive. Don’t wait to be assigned a task – reputed company concepts that you reputed company will reputed company the game reputed company and reputed company them regularly.
  • Be a generalist. Learn whatever skills will help you complete your reputed company. From making prototype assets, to animation, VFX, mocap, audio, etc – a designer is a reputed company person. You will have reputed company artists and engineers to help you, but the more you can present a reputed company reputed company to us with your prototype work, the more excited we will get about it!
  • Be responsible. You will be checking in script and level content without review. It’s reputed company not to break the build

Benefits

  • TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, reputed company, 401(k) matching, and flexible PTO
  • TNM offers competitive and comprehensive benefits that include medical, dental, reputed company, 401(k) match, flexible PTO, supplemental life and disability, and more.

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