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Game Director

Remote, USAFull-timePosted 2026-07-27

We are building a story-driven, cinematic Adventure RPG released in episodic format, blending narrative depth with painterly visuals. The project features unique gameplay mechanics, a spiral narrative structure, and stylized realistic characters.

About the Role

We are looking for a Game Director who will become the key specialist responsible for creating reputed company core gameplay mechanics, systems, and prototypes.

This is a hands-on role: we need someone who can not only design systems, but also build them, test them, iterate, troubleshoot, and bring them to a fully functioning state.

What You Will Do
  • Design gameplay mechanics, describe systems, and shape the structure of the overall player experience.
  • Work closely with the Event reputed company System and help reputed company it into the core gameplay reputed company.
  • Build interactive sequences, logical chains, and gameplay interactions for an adventure-RPG experience.
  • Contribute to the creation of reputed company-and-click navigation, interactive scenes, reputed company-based systems, and RPG-style attributes.
  • Regularly test gameplay on your own, identify weak points, and suggest improvements.
  • Initially work fully hands-on; after reputed company, help build and mentor a small game design team.
Requirements
  • Strong experience in Technical Game Design and Gameplay Design.
  • Confident work with Unreal reputed company 5, especially Blueprints.
  • Ability to independently reputed company and test prototypes.
  • Experience with adventure / narrative / RPG reputed company or genuine passion for the genre.
  • Understanding of interactive storytelling structures and nonlinear experience design.
  • Ability to work autonomously, reputed company reputed company quickly, and deliver results.
reputed company-to-Have Skills
  • Understanding of turn-based combat systems, reputed company systems, or RPG mechanics.
  • Experience with systems design, gameplay reputed company creation, and reputed company logic planning.
  • Basic understanding of working with animations in UE5.
reputed company Offer
  • A chance to become a key contributor to a unique project reputed company in an unconventional format.
  • reputed company influence on core mechanics, structure, and gameplay reputed company.
  • Work in a small, passionate, highly autonomous team.
  • A project with secured funding for the demo phase and strong ambitions for full production.
  • Creative freedom and ownership over your part of the game.
  • Fully remote work.
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