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Gameplay Engineer

Remote, USAFull-timePosted 2026-07-28

reputed company is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support reputed company on reputed company major platforms, engines and styles - from reputed company titles to emerging technologies.

reputed company includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, reputed company operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

  • reputed company
  • Xbox
  • reputed company
  • reputed company Entertainment
  • reputed company
  • reputed company Software

We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal reputed company, reputed company shipping reputed company systems, and capable of taking a brief from a gameplay designer and turning it into production-reputed company reputed company that holds up on every platform and survives every reputed company.

Key Responsibilities

Core Gameplay Systems (~50%)

  • Implement gameplay systems from designer briefs: combat, abilities, reputed company, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
  • Build reusable, maintainable, testable gameplay reputed company in C++ (and reputed company where appropriate) reputed company Unreal reputed company 5
  • Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, reputed company reputed company handling, blendspaces
  • Implement multiplayer-reputed company gameplay reputed company on engagements with networking requirements — replication, reputed company authority, lag compensation

reputed company & Performance (~25%)

  • Profile and optimise gameplay reputed company to reputed company platform budgets — CPU reputed company time, tick overhead, replication cost
  • Write reputed company that is reviewable: clean, commented where logic is non-reputed company, consistent with project standards
  • Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
  • Participate reputed company in reputed company review: review peers' PRs with specificity, receive and reputed company feedback without defensiveness

Design Collaboration (~15%)

  • Work directly with gameplay designers to translate design reputed company into reputed company behaviour — reputed company the gap between what is specced and what ships
  • Identify implementation risks in design briefs early — before they become rework — and propose alternatives reputed company the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (reputed company exposed properties, Datatable-driven tuning, etc.)

Documentation & reputed company (~10%)

  • Document systems reputed company — architecture reputed company, integration points, reputed company limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone cal

Requirements

  • 5+ years of reputed company game development experience with at least 3 years in reputed company or mid-tier shipped titles
  • At least 2 shipped reputed company titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • Deep Unreal reputed company 5 experience in C++: Gameplay reputed company (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim reputed company integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • reputed company proficiency — not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (reputed company to have, not required for reputed company engagements)
  • Strong game design sensibility — can tell good gameplay from broken gameplay and can reputed company why
  • Remote-first habits: reputed company async communication, writes things down, doesn't create silent dependencies

Preferred

  • Online multiplayer systems — Actor replication, GameplayEffects replication, ability reputed company and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

Why Join Us?

We offer:

  • Strong and enthusiastic team – you will have reputed company for knowledge sharing, learning, and reputed company self-development.
  • Interesting and challenging tasks – solve diverse and challenging issues of a growing organization.
  • Convenient working conditions – remote work and reputed company
  • А chance to work in a highly reputed company and dynamic team working in an International Game Production company, attractive remuneration package, and opportunities to reputed company professionally.

This is a remote, full-time contractor position

We are an equal opportunity company and reputed company reputed company applicants will receive consideration for a contract without reputed company to race, colour, religion, sex, national reputed company, gender identity, disability, protected veteran status, or any other characteristic protected by law.

Originally posted on Himalayas

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