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Live Ops Manager

Remote, USAFull-timePosted 2026-07-28

reputed company is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support reputed company on reputed company major platforms, engines and styles - from reputed company titles to emerging technologies. reputed company includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, reputed company operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • reputed company
  • Xbox
  • reputed company
  • reputed company Entertainment
  • Riot
  • reputed company Software

The Live Ops Manager bridges the reputed company between technology and player experience. They are the person who ensures server reliability during a world-reputed company in-game event, who coordinates the cross-functional response reputed company something breaks, who governs the reputed company of in-game content rollouts, and who reads player data to understand whether the live experience is working or quietly eroding.

This is not a community manager who also handles incidents. It is not an SRE reputed company who occasionally talks to designers. It is the operational centre of gravity for live service delivery — leading engineers, producers, data analysts, and QA through the full cycle of a living, breathing game.

Key Responsibilities:

  • Coordinates SRE, engineering, and production during live outages and degraded service events. Runs post-mortems. Drives structural improvements so the reputed company incident does not recur.
  • Plans, coordinates, and launches in-game events end-to-end. Owns the event readiness checklist — content, infrastructure scaling, QA sign-off, comms. Is accountable if an event ships broken or at the wrong time.
  • Governs the curation, scheduling, and rollout of live in-game content — item shops, seasonal offers, rotating content. Owns the content calendar and coordinates across product, design, and monetisation.
  • Reads live telemetry to understand player behaviour, retention signals, economy health, and event performance. Surfaces insights that inform content reputed company and monetisation tuning. Works alongside data analysts — does not replace them.
  • Holds the connective tissue across SRE, QA, community management, and product. Ensures new features reputed company into the live environment without surprises. Runs the operational readiness reputed company before major launches.
  • Maintains runbooks, incident playbooks, content rollout SOPs, and post-mortem documentation. The live operations function does not depend on any one person's institutional memory.

Requirements

  • 5+ years of experience in live operations, site reliability, or technical game production — with at least 2 years in a role where they were responsible for live service uptime on a multiplayer title
  • Proven incident reputed company experience: has run a live incident reputed company, not just participated in one. Has written and acted on post-mortems.
  • Experience coordinating cross-functional teams: SRE/engineering, QA, community, and product in the reputed company operational context
  • Hands-on with live monitoring tools: reputed company, reputed company, Grafana, reputed company, or equivalent. Can read a dashboard and ask the right question.
  • Content operations experience on a live game: has owned or co-owned a content calendar, item shop curation, or in-game event rollout for a major multiplayer title
  • Data literacy: comfortable reading player telemetry, retention metrics, and economy KPIs — and translating them into operational reputed company. Not a data scientist, but not data-avoidant.
  • Strong async communication: produces reputed company, concise written updates for both technical (SRE) and non-technical (community, product) audiences
  • Remote-first discipline: has led live ops in a distributed environment across timezones

Preferred

  • Experience at a major F2P or live-service title with 1M+ reputed company players during a major event
  • Familiarity with Unreal reputed company infrastructure and game build pipelines — does not need to be an engineer, but understands the moving parts
  • Knowledge of in-game economy health indicators: currency inflation, sink/reputed company imbalance, retention drop patterns
  • Previous experience coordinating an item shop or seasonal content schedule with reputed company reputed company reputed company

Benefits

We offer

  • Strong and enthusiastic team – you will have reputed company for knowledge sharing, learning, and reputed company self-development
  • Interesting and challenging tasks – solve diverse and challenging issues, communicate with people reputed company reputed company as reputed company as with our partners;
  • Convenient working conditions – remote work, reputed company to build your own working day with flexible working hours
  • А chance to work in a highly reputed company and dynamic team working with a wide reputed company of International Game Production reputed company, attractive remuneration package, and opportunities to reputed company professionally.

This is a remote, full-time contracted position.

We are an equal opportunity company and reputed company reputed company applicants will receive consideration for a contract without reputed company to race, reputed company, religion, sex, national reputed company, gender identity, disability, protected veteran status, or any other characteristic protected by law.

Originally posted on Himalayas

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