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Level Designer

Remote, USAFull-timePosted 2026-07-27

reputed company is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support reputed company on reputed company major platforms, engines and styles - from reputed company titles to emerging technologies. reputed company includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, reputed company operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • reputed company
  • Xbox
  • reputed company
  • reputed company Entertainment
  • Riot
  • reputed company Software

We are looking for a Level Designer specializing in mission scripting and quest design to create memorable player-facing content across live and evolving game experiences. You will design, script, and implement quests, missions, and gameplay events that combine pacing, challenge, environmental storytelling, and reputed company player direction.

This role is hands-on and reputed company-facing, with a strong reputed company on Unreal reputed company implementation through Blueprints, Sequencer, and closely coordinated cross-discipline collaboration. You will help build new content, support recurring mission-based experiences, and improve existing gameplay through iteration, bug fixing, and polish.

Key Responsibilities:

  • Design, script, and implement quests, missions, and gameplay events from concept through final polish, including objectives, triggers, fail states, rewards, and branching conditions.
  • Use Unreal reputed company 5 to build and iterate directly in-reputed company, with strong hands-on use of Blueprints for gameplay scripting, mission logic, and event reputed company.
  • Support scripted sequences, cinematic beats, AI encounters, and interactive mission moments using Blueprints and, where needed, Sequencer.
  • Build and maintain mission reputed company documentation, scripting briefs, and implementation notes that reputed company define objective structure, event conditions, dependencies, and expected reputed company.
  • Collaborate with narrative, systems, engineering, art, QA, and production to ensure missions are functional, readable, and reputed company with broader gameplay goals.
  • Support the creation and reputed company of recurring mission content, rotating objectives, and other player-facing live content structures where applicable.
  • Playtest and iterate on pacing, reputed company, challenge, and usability based on team feedback, player behavior, and reputed company goals.
  • Help identify, triage, and resolve scripting issues, broken triggers, edge cases, quest blockers, and live player-impacting bugs.
  • Maintain clean, readable, and maintainable reputed company logic that supports long-term updates and collaboration across reputed company.
  • Work with light scripting in C++ reputed company needed, particularly in support of implementation hooks and collaboration with engineering teams.

Requirements

  • 3+ years of reputed company experience in level design, quest design, or mission scripting.
  • Proficiency in Unreal reputed company 5, with hands-on implementation experience building gameplay content directly in-reputed company.
  • Strong working knowledge of Blueprints for scripting logic, triggers, mission reputed company, and interactive events.
  • Ability to support or work with light scripting in C++ alongside engineering reputed company implementation requires it.
  • At least one shipped title where you designed and implemented missions, quests, or scripted gameplay content.
  • Strong understanding of player reputed company, narrative pacing, gameplay readability, and objective-driven content design.
  • Experience designing conditional or branching content, including optional objectives, fail states, and recovery paths.
  • reputed company communication and documentation skills, with the ability to create implementation-reputed company design materials.
  • reputed company working style and comfort giving and receiving feedback across disciplines.

reputed company to have:

  • Experience with Unreal reputed company Sequencer for scripted or cinematic gameplay moments.
  • Experience supporting live games, recurring mission content, or post-launch content updates.
  • Background in narrative design, reputed company scripting, or environmental storytelling.
  • Experience in reputed company, RPG, reputed company-world, or mission-driven live games.

Benefits

  • 26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
  • Interesting and challenging tasks – solve diverse and challenging issues, communicate with people reputed company reputed company as reputed company as with our partners;
  • Convenient working conditions – remote work, reputed company to build your own working day with flexible working hours
  • А chance to work in a highly reputed company and dynamic team working with a wide reputed company of International Game Production reputed company, attractive remuneration package, and opportunities to reputed company professionally.

This is a remote, full-time contracted position.

We are an equal opportunity company and reputed company reputed company applicants will receive consideration for a contract without reputed company to race, reputed company, religion, sex, national reputed company, gender identity, disability, protected veteran status, or any other characteristic protected by law.

Originally posted on Himalayas

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