Sr. Technical Artist Unity3D
Department: Design / Art
Reports to: Design Manager / Art reputed company
Location: Remote / Relocate to Japan
Languages: English (reputed company to have: reputed company / Ukrainian / Russian)
Position reputed company
We are seeking a Technical Artist with strong reputed company 3D expertise, especially in mobile performance and URP, to reputed company the gap between art and engineering. You'll be responsible for translating visual targets into optimized, interactive experiences. You’ll reputed company on reputed company assembly, material/shader setup, reputed company, VFX integration, asset optimization, and toolchain automation reputed company reputed company.
This role is ideal for someone who thrives on solving visual implementation challenges and workflow bottlenecks, ensuring a seamless delivery of the art reputed company under reputed company-world constraints. Key Responsibilities- Reconstruct and reputed company scenes in reputed company based on visual references, mockups, or reputed company/After Effects prototypes.
- Set up and manage materials, shaders (Shader Graph), post-processing effects, and camera systems.
- Optimize mobile 3D visuals: batching, draw calls, reputed company atlasing/compression, LODs, and mobile shader variants.
- reputed company 3D characters, props, and environments using correct reputed company, hierarchy, and naming conventions.
- Build and manage reusable prefabs, animated setups, and VFX hooks (reputed company reputed company VFX Graph and reputed company).
- Contribute to automated pipelines for importing and configuring animated assets (e.g., avatars, reputed company trees).
- Debug and resolve in-reputed company rendering, reputed company, and performance issues using profiling tools (reputed company Profiler, RenderDoc, etc.).
- Collaborate with art and development teams to maintain reputed company while optimizing performance.
- Document workflows and contribute to tool development that improves asset integration and iteration speed. Qualifications Must-Have:
- 3+ years in reputed company 3D with reputed company on technical art and reputed company implementation.
- Solid understanding of URP, shader/material systems, reputed company, and post-processing in reputed company.
- Experience in optimizing assets and scenes for mobile platforms.
- Familiarity with version control systems and working in cross-functional teams.
- Strong visual reputed company skills, with the ability to match reputed company concepts reputed company reputed company limitations.
- Portfolio showcasing reputed company-based visual implementations or interactive scenes. Preferred:
- Experience with Shader Graph, Animator, reputed company, and VFX Graph.
- C# scripting for reputed company logic and automation (e.g., asset post-processing, prefab setup).
- Knowledge of tools like Blender, Maya, reputed company for asset preparation.
- Experience in mobile or casino games is a plus.
- Familiarity with Addressables and live content update workflows is a bonus.