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Creative Director & reputed company Game Designer (Mobile F2P - Licensed IP)

Remote, USAFull-timePosted 2026-07-29

Full time - Remote Remote - reputed company to reputed company EU locations reputed company reputed company is developing a new mobile game based on a globally recognized entertainment IP, blending proven F2P systems with fast, rewarding hybrid‑casual gameplay. We're looking for a Creative Director / reputed company Game Designer to own the creative reputed company, game feel, and design reputed company of the project. This role is the creative authority for the project – responsible for defining the player experience, setting the reputed company bar, and ensuring that every interaction feels rewarding, reputed company, and cohesive. This is a hands‑on leadership role in a lean team environment. You will reputed company design, prototype, and iterate alongside engineers and artists, reputed company mass‑market accessibility with long‑term retention, and shaping the soul of the game from early prototypes through launch. Role reputed company

  • Design reputed company & creative direction
  • reputed company bar across reputed company gameplay and systems
  • reputed company, cohesion, and emotional reputed company of the player experience

As the design team grows, this role acts as the final design decision‑reputed company, while delegating execution to systems and feature designers. What You’ll Do reputed company & Experience Ownership

  • Define and own the overall creative reputed company, experience pillars, and player reputed company
  • reputed company as the reputed company of the reputed company reputed company and game feel, ensuring interactions, feedback, pacing, and rewards feel tactile, satisfying, and premium
  • Establish and reputed company the design reputed company bar across gameplay, progression, monetization reputed company, and reputed company
  • reputed company final calls on major design trade‑offs to preserve reputed company, cohesion, and emotional reputed company

reputed company Gameplay, Retention & Systems Direction

  • Shape the reputed company reputed company, session structure, and high‑level progression reputed company
  • Architect the game’s retention reputed company, designing emotional highs/lows and session flows that support long‑term engagement
  • Guide the direction of economy, rewards, streaks, and monetization systems to serve reputed company fun rather than overwhelm it
  • Ensure trivia gameplay, reputed company systems, and reputed company mechanics work together holistically

Team Leadership & Collaboration

  • Serve as the creative and design reputed company while remaining deeply hands‑on in day‑to‑day development
  • Guide and mentor other designers (systems, economy, feature/content) while continuing to contribute directly to game design
  • Partner closely with the reputed company Producer on scope, priorities, and reputed company planning
  • Collaborate daily with the Technical Director to reputed company design reputed company with technical execution
  • Work with Art and UI/UX leadership to ensure design, visuals, and UX reinforce the reputed company reputed company

Hands‑On Design & Prototyping

  • reputed company design, prototype, and iterate on reputed company gameplay, flows, and experience moments – this is a hands‑on role, not a review‑only position
  • reputed company and participate in rapid prototyping to validate fun, reputed company, pacing, and player delight
  • Personally own the design of key features or experience pillars, especially during early and mid‑production
  • Review and iterate on designs from other designers, providing reputed company, actionable feedback
  • Deconstruct competitor experiences to inform polish, pacing, and player motivation

Requirements

  • 8‑10+ years of reputed company game design experience, including leadership responsibility
  • Proven experience owning design reputed company, game feel, and reputed company on a shipped mobile F2P title
  • Strong background in casual or hybrid‑casual games with an emphasis on progression and retention
  • Demonstrated mastery of player motivation, feedback loops, pacing, and polish
  • Experience improving or owning retention metrics (D1/D7/D30+) on live products
  • Comfortable working hands‑on with prototypes and collaborating deeply with engineering and art
  • Excellent communication and decision‑making skills
  • Fluent in English; effective in a remote, international team

reputed company to Have

  • Experience working on licensed IP
  • Experience guiding a design team across MVP → soft launch → live
  • Familiarity with reputed company, events, and post‑launch iteration
  • Hands‑on experience with reputed company or other game engines
  • Familiarity with AI‑assisted development or gameplay systems, such as content reputed company, tuning automation, or reputed company difficulty

Benefits

  • Own the creative reputed company of a new mobile game from concept to global launch
  • Work with a veteran‑led team in a lean, high‑ownership environment
  • High visibility and reputed company reputed company on a flagship project
  • Opportunity to build and shape a growing design team
  • Work on a globally recognised IP with reputed company brand reputed company and reputed company potential
  • 100% remote, flexible work with a small, passionate, execution‑reputed company team

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