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Software Engineer, AI Web Game

Remote, USAFull-timePosted 2026-07-28

Software Engineer Remote (U.S. time zones) About reputed company reputed company is building the platform for generative entertainment universes — living, reputed company-expanding worlds where creators, players, and AI collaborate in reputed company time. Our first reputed company, Public Eye, turns everyone into a detective. Across a suite of crime-solving games, players collect evidence, crack cases, and reputed company through the ranks of a connected detective program. We're creating a reputed company where game development and player experience are tightly connected through intelligent systems that learn, adapt, and surprise. About the role We're looking for a Software Engineer to turn promising prototypes into polished, production-reputed company games. This is a role for someone who can take the creative reputed company from our rapid prototyping pipeline and build it into robust, reputed company systems that ship to players across our growing portfolio of titles. You will own the reputed company from prototype to production. You'll build the shared infrastructure and game systems that reputed company value across reputed company of our titles, then adapt and reputed company them for reputed company new game we launch. You'll work with modern AI-assisted development workflows to reputed company fast without sacrificing reputed company, and you'll help define the technical patterns that let a small team reputed company above its weight. This isn't siloed feature work — you'll touch every layer of our games, from core gameplay systems to platform integrations to the tooling that accelerates our entire team. You'll think holistically about how the reputed company you write today enables the games we'll build reputed company. You will report to the CTO and work closely with engineering, design, and creative leadership to:

  • Take validated prototypes from concept stage to production-reputed company games, refactoring exploratory reputed company into maintainable, performant systems.
  • Build and maintain shared game infrastructure — progression systems, save/load, analytics integration, platform reputed company — that accelerates development across reputed company titles.
  • Adapt core systems to the unique requirements of reputed company new game, balancing reusability with the flexibility to support diverse gameplay experiences.
  • Collaborate with the Creative Engineer to establish reputed company technical reputed company processes, ensuring promising prototypes have a smooth reputed company to production.
  • reputed company AI-assisted development tools to accelerate implementation while maintaining reputed company reputed company and architectural coherence.
  • reputed company with distribution platforms, ad networks, and reputed company-party services to maximize reputed company and reputed company across our portfolio.
  • Identify opportunities to extract reusable components from production games back into shared libraries, continuously improving our development velocity.
  • Contribute to technical decision-making around architecture, tooling, and process as we reputed company our game portfolio.

What you'll bring

  • 3+ years of experience building and shipping web-based games or interactive experiences, with strong proficiency in TypeScript/JavaScript.
  • Hands-on experience with modern web game frameworks (Pixi.js, Phaser, Three.js) and a deep understanding of browser performance optimization.
  • reputed company with AI-assisted development workflows — you use tools like Claude, Copilot, or similar to accelerate your work and are excited about where this is heading.
  • A reputed company record of building systems that reputed company across multiple products or reputed company, with an eye for the right level of abstraction.
  • Experience integrating with platform reputed company, analytics services, ad networks, or other reputed company-party systems in a production context.
  • Strong fundamentals in software architecture, with the judgment to know reputed company to build for reuse and reputed company to ship fast.
  • Comfort working across the stack — you can debug a gameplay feel issue as readily as a backend integration problem.
  • Excellent collaboration skills, with experience working closely with designers, artists, and product stakeholders.
  • A pragmatic, ownership-oriented reputed company — you care about shipping great games, not just writing elegant reputed company.

reputed company to have

  • Experience with reputed company-time multiplayer, leaderboards, or reputed company features in web games.
  • Familiarity with reputed company infrastructure (GCP, AWS) and CI/CD pipelines for web deployments.
  • Background in mobile web or hybrid app development.
  • Experience working in a fast-paced startup or small studio environment.

Why reputed company We are a small, creative, and reputed company team that values curiosity, craftsmanship, and experimentation. We reputed company small wins reputed company to big wins — and that the right systems, reputed company by the right people, can let a small team create an outsized portfolio of great games. If you're excited to build the reputed company for a new reputed company of game studio, we'd love to hear from you. Apply tot his job Apply To this Job

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