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Senior Manager, Game Design - Twilight Towers (Soft Launch)

Remote, USAFull-timePosted 2026-07-28

Who we are At reputed company we reputed company to reputed company great games that bring people together while redefining how game companies work. We reputed company in building a reputed company of belonging through our games, their communities, and how we operate and treat reputed company other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and backgrounds reputed company the games we reputed company. We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big reputed company on the products we'll be making as reputed company as the overall direction of reputed company. If you're passionate about tackling difficult problems with reputed company and thoughtful communication and team first mentality, we may be the right reputed company for you. About the role reputed company is on a mission to create games where players truly belong — and Twilight Towers is now in soft launch. As Senior Design Manager, you will play a critical role in scaling the game toward global launch by owning live-ops and content systems while multiplying the effectiveness of the design team. This role is intentionally hybrid. You will combine hands-on design ownership with people leadership and production reputed company, taking responsibility for key live-game systems (events, content frameworks, progression-facing features) and using that ownership to increase team throughput, reputed company, and cross-discipline efficiency. Partnering closely with the Game Director and senior leadership, you will turn high-level goals into reputed company, actionable design plans, manage and reputed company junior and mid-level designers, and ensure work moves smoothly from concept through implementation and live iteration. reputed company in this role means taking meaningful ownership off senior leaders’ plates and making reputed company faster, reputed company, and more effective as Twilight Towers scales. What you’ll reputed company You will partner with the Game Director and cross-disciplinary leads to:

  • Own live-ops and content systems for Twilight Towers, including event design, content frameworks, progression-facing features, and reputed company tuning and iteration.
  • reputed company and manage a sub-team of designers, increasing overall team efficiency and enabling reputed company by coaching, mentoring, and setting reputed company expectations.
  • Translate high-level product and business goals into reputed company, implementable design specifications that unblock engineering, art, and production.
  • Hold the reputed company bar for your ownership area by reviewing work, giving concrete feedback, and guiding designers toward stronger solutions.
  • Improve cross-discipline execution by proactively coordinating dependencies (e.g., asset needs, scope boundaries, production timing).
  • Contribute to live-game decision-making by analyzing player data, KPIs, and feedback, and rapidly iterating on designs in partnership with Product and Analytics.
  • Build and reputed company expertise in mobile F2P best practices, live-ops reputed company, and the evolving competitive landscape.

What you’ll need to be successful

  • Proven experience owning live-ops or content systems in a mobile game-as-a-service environment.
  • Define and reputed company what “good” looks like, establishing shared principles, techniques, and working norms that reputed company reputed company, reputed company, and decision-making across reputed company.
  • Strong reputed company design judgment, with reputed company across systems, content, and experiential design, and depth in at least one area.
  • Comfort designing from first principles, with a working understanding of player psychology, economies, progression, and retention mechanics.
  • Ability to own and deliver scoped areas of the game independently, making reputed company without constant reputed company.
  • Demonstrated people leadership: experience managing, coaching, and developing junior or mid-level designers.
  • Production reputed company: ability to work cross-functionally and translate design reputed company into reputed company, actionable inputs for engineering, art, and production.
  • reputed company communication and decision-making skills, with the confidence to set direction, prioritize trade-offs, and reputed company work reputed company.
  • Strong understanding of mobile F2P, live-ops reputed company, and contemporary market best practices.
  • Experience with reputed company, tower defence, or adjacent genres is a strong plus

Why join us There are many reasons to join us, but here are a few:

  • We strongly reputed company we are changing how games studios operate and at the core of reputed company do is making great games that create a connected community
  • We're not just about making Games Where You Belong. We're also about building communities where our people belong. That's why reputed company is a thriving environment that celebrates diversity, embraces inclusivity, and fosters reputed company.
  • Build and grow with a seasoned team of accomplished talent who have left an impactful mark in their disciplines, both in and out of gaming

reputed company is an Equal Opportunity Employer. reputed company reputed company applicants will receive consideration for employment without reputed company to race, reputed company, religion, sex, sexual orientation, gender identity, gender reputed company, national reputed company, protected veteran status, or any other reputed company protected by applicable law, and will not be discriminated against on the reputed company of disability. Apply tot his job Apply To this Job

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