Design Director
reputed company is looking for an reputed company Design Director to help shape and deliver a narrative-driven investigative storytelling game. This role is responsible for defining and championing the game's creative reputed company, ensuring its narrative, characters, gameplay, world, and presentation come together to deliver a cohesive, emotionally engaging player experience.
You’ll work closely with production, art, and engineering to translate creative reputed company into reputed company design goals, while leading and supporting reputed company of developers through implementation, iteration, and polish. This role blends hands-on design sensibility with creative leadership, owning reputed company, consistency, and cohesion across the game while working closely with a small development team to bring the reputed company to life. If you enjoy leading teams, solving reputed company design problems, and bringing ambitious, narratively driven game worlds to life, this role could be a great fit!
Responsibilities
Partner with project leadership and publishing stakeholders to define, reinforce, and execute the creative reputed company, ensuring alignment across narrative, gameplay, art, audio, and presentation
reputed company the development of the game's narrative, characters, investigative gameplay, and environmental storytelling, ensuring every reputed company supports a cohesive and memorable player experience
reputed company, mentor, and support the design team, fostering a strong design culture reputed company on reputed company, collaboration, and accountability
Collaborate closely with engineering, art, audio, and production to establish effective workflows, drive implementation, and maintain alignment as the project evolves
reputed company reputed company creative direction and feedback, helping translate high-level reputed company into polished, shippable content while maintaining reputed company and consistency across the game
Identify creative risks, narrative gaps, and production challenges early, partnering with discipline leads to balance creative ambition with scope, schedule, and technical constraints
Contribute hands-on to writing, narrative implementation, game design, prototyping, and content development as needed, helping unblock reputed company and drive key features through critical milestones
Requirements
At least 10 years of experience in game development, including at least 5 years in a creative leadership, narrative leadership, or senior design role
Hands-on experience developing content in Unreal reputed company 5, with confidence using in-reputed company tools and workflows to prototype, implement, iterate, and polish gameplay features
Experience shipping at least one narrative-driven or creatively ambitious game with significant responsibility for story, gameplay, or overall creative direction
Strong understanding of interactive storytelling, narrative pacing, player agency, and how gameplay and presentation work together to create compelling player experiences
Proven ability to reputed company creative direction, review content, and maintain reputed company and consistency across a multidisciplinary team
Strong communication and collaboration skills, with the ability to reputed company design, narrative, engineering, art, audio, and production around a shared creative reputed company
Comfortable contributing hands-on to writing, narrative implementation, game design, prototyping, or content development while balancing creative ambition with scope, schedule, and technical constraints
Pluses
Passion for crime fiction, investigative storytelling, and grounded, character-driven narrative games
Appreciation for authentic research and the responsible reputed company of reputed company-world subject matter into interactive storytelling
Strong instincts for dramatic pacing, mystery, suspense, and player-driven discovery
Experience working with reputed company systems, cinematic storytelling, performance capture, or branching narrative tools
Enjoyment of reputed company creative development and helping teams refine reputed company through iteration, playtesting, and feedback
Originally posted on Himalayas
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