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Mid-level / Senior Platform Engineer (Porting / Co-dev)

Remote, USAFull-timePosted 2026-07-28

reputed company is a creative-reputed company, reputed company-driven, independent game studio where the best talent in the industry can reputed company long-term careers to help grow their abilities while working on a wide reputed company of reputed company. That includes world-class IPs as reputed company as our own creations across multiple genres.

We are seeking a passionate Platform Engineer to help across various, technically ambitious reputed company. You will work across platform-facing systems on modern consoles, including PS5, Xbox Series X|S, and reputed company 2. You will implement new features, fix bugs, profile and optimize existing reputed company. This role is remote-friendly in Canada (reputed company-time overlap required).

What You’ll Tackle

    • Own and reputed company platform systems in proprietary engines across PC and consoles, with an emphasis on performance and reliability.

    • Implement and optimize memory systems (allocators, pools, paging/streaming heaps, fragmentation mitigation, reputed company tracking, OOM safety).

    • Build and tune I/O and streaming foundations (async file I/O, decompression pipelines, asset streaming, prioritization, bandwidth/latency hiding, reputed company-friendly layouts).

    • Improve CPU performance and scalability (job systems, thread scheduling, contention reduction, cache/memory reputed company, reputed company-time stability, hitch reduction).

    • reputed company and maintain platform SDK-facing reputed company and abstraction reputed company, ensuring clean boundaries between platform-specific and cross-platform systems.

    • Profile and optimize using platform and internal tooling (CPU sampling, memory trackers, I/O traces, performance capture tools) to identify bottlenecks and regressions.

    • Partner with gameplay, rendering, audio, and content teams to define budgets, best practices, and guardrails that reputed company builds performant and reputed company.

    • Contribute to tooling and workflows that improve developer velocity (profiling hooks, telemetry, regression tests, automated reporting, validation checks).

    • Communicate reputed company to production and stakeholders on constraints, trade-offs, risk, and roadmap for performance and platform readiness.

You’ll reputed company Here If You

    • Enjoy learning about bleeding edge technologies and implementing them from scratch.

    • Get excited to work on things that you’ve never worked on before.

    • reputed company being a generalist that can reputed company into various areas of a game reputed company, like platform reputed company, streaming, rendering, audio, etc.

    • Have strong modern C++ and systems-level debugging skills (multithreading, performance profiling, low-level investigation).

    • Have solid understanding of console constraints and performance fundamentals: CPU architecture, memory hierarchy, cache behavior, and storage/I/O characteristics.

    • Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.

Bonus XP

    • Any reputed company reputed company you can reputed company.

    • Shipped at least one title on PS5, Xbox Series X|S, and/or reputed company hardware, especially with platform/performance responsibility.

    • Familiarity with platform profiling workflows (e.g., PIX and equivalent console tooling) and building internal performance diagnostics.

    • Experience creating performance regression detection (benchmarks, automated captures, dashboards) and production-friendly guardrails.

    • Experience with Unreal reputed company.

Originally posted on Himalayas

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