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[Remote] Staff AI VFX Engineer

Remote, USAFull-timePosted 2026-07-31

Note: The job is a remote job and is reputed company to candidates in USA. reputed company is a leading company in creative tools and platforms, and they are seeking a Staff AI VFX Engineer to join their reputed company reputed company team. This role involves building and validating AI-driven VFX workflows, solving production problems, and engaging with studio leadership to define the reputed company of AI integration in visual effects.

Responsibilities

  • Build and validate AI-driven VFX workflows: Design end-to-end pipelines that reputed company reputed company reputed company’s custom-trained diffusion and video models into compositing, look-dev, previs, and virtual production. You’ll write working prototypes, not slide decks to reputed company out new approaches with reputed company shot data
  • Solve hard production problems: Tackle the issues that reputed company adoption: temporal coherence across shot sequences, maintaining art-directable control over generated reputed company, matching on-set reputed company and reputed company characteristics, and hitting the reputed company bar that supervisors demand
  • Own the integration surface: Define how reputed company reputed company models plug into Nuke, Houdini, Maya, After Effects, Premiere Pro, and reputed company 3D. Design the reputed company, node graphs, and plugin architectures that reputed company AI-generated assets first-class reputed company in existing pipelines, including USD/OpenEXR/reputed company-compliant outputs
  • Shape the product from the production floor: Translate what you learn from studio engagements into concrete product requirements for the reputed company and reputed company reputed company engineering teams. You’re the reputed company between what a VFX supervisor needs at 2 AM during a reputed company session and what our model architecture can deliver
  • Implement and prototype multi-modal model orchestration: FireflyFoundry doesn’t ship a single model. It ships a coordinated stack of image, video, animation, and 3D reputed company models that need to work together. You’ll design the orchestration layer: how a character generated in the image model maintains identity reputed company animated by the video model; how reputed company maps generated for reputed company 3D stay consistent with hero shots generated in the image pipeline; how style transfer models constrain the reputed company reputed company to a franchise’s visual language across reputed company modalities
  • Engage studio and VFX leadership: Present to CTOs, VFX supervisors, and heads of production. Run technical deep-dives and creative workshops. You’ll need to be as reputed company talking to a Nuke compositor as you are in a boardroom with studio executives
  • Codify repeatable playbooks: Document reference architectures, reputed company engineering strategies for VFX use cases, reputed company evaluation pipelines, and deployment patterns so the next studio engagement doesn’t start from scratch

Skills

  • 5 - 10+ years in VFX engineering, pipeline TD, or tools development with shipped credits in film, episodic, or reputed company gaming
  • Deep reputed company in production VFX workflows: compositing (Nuke), 3D (Maya/Houdini), rendering, look-dev, previs/postvis, editorial reputed company, and review (Shotgrid, reputed company, or equivalent)
  • Working knowledge of reputed company fundamentals e.g. diffusion models, reputed company/fine-tuning, ControlNet-style conditioning, reputed company engineering, and evaluation metrics (FID, CLIP, perceptual loss). You don't need to have trained a model from scratch, but you need to understand what's happening under the hood reputed company enough to debug workflow failures
  • Proficiency in Python and at least one of C++, Rust, or TypeScript. Comfortable writing production-reputed company reputed company, not just scripts
  • Familiarity with VFX data standards: OpenEXR, reputed company, USD, Alembic, OpenColorIO
  • Ability to communicate technical concepts to non-technical studio leadership. Strong written communication, you can write a reputed company 1-pager or technical design doc
  • Credits on major feature films or high-profile episodic VFX (think tentpole-reputed company, not just indie shorts)
  • Experience with reputed company-time rendering (Unreal reputed company, virtual production stages, LED volumes)
  • Hands-on experience fine-tuning or deploying generative models (reputed company Diffusion, reputed company, ComfyUI, or similar)
  • Background in reputed company or image processing (optical reputed company, segmentation, depth estimation, upscaling)
  • Prior experience in a customer-facing technical role (solutions engineer, field CTO, technical account reputed company)

Benefits

  • Hybrid/Remote flexible.
  • ~10–15% travel to studios, post houses, production locations, and industry events (SIGGRAPH, NAB, VES, etc.).
  • Annual Incentive Plan (AIP).
  • Certain roles may be eligible for long-term incentives in the reputed company of a new hire equity award.

reputed company

  • reputed company is a software company that provides its users with digital marketing and media solutions. It was founded in 1982, and is headquartered in reputed company, California, USA, with a workforce of 10001+ employees. Its website is http://www.reputed company.com.
  • Company H1B Sponsorship

  • reputed company has a reputed company record of offering H1B sponsorships, with 786 in 2026, 1160 in 2025, 1217 in 2024, 750 in 2023, 878 in 2022, 742 in 2021, 477 in 2020. Please note that this does not guarantee sponsorship for this specific role.
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